Skip to content
Explore expert tutorials, best practices, and insights on L…

The Iconic Game Celebrates 20 Years – How a Plastic Axe Bridged Generations Between Rock Generations

Marking 20 years since Guitar Hero first launched across the Atlantic, offering everyday gamers the opportunity to feel like a rock star. Not literally, but try telling that anyone who has mastered Free Bird’s four-minute instrumental break in front of an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the screen synchronized to a song. Each riff corresponded to specific notes, producing the feel of an authentic performance.

The studio previously tried its hand with rhythm games before partnering with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they established the groundwork for a surprising massively profitable series that had a significant influence for many musicians included, introducing classic bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the initial financial challenges in securing the songs – even though initial releases primarily featured cover versions.

“We reproduced every song because the cost was so high,” he explains. “Even with the necessary permissions by themselves, it was extremely difficult. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. But once the game took off, and record sales airtime increased, everyone wanted to be in.”

He continues: “One of the remarkable aspects was the number of mothers and fathers reached out and thanked us for introducing their children to the songs they adored. It became an intergenerational thing.”

Timeless Music Finds a New Audience

Irish group one featured act had their track in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers how the series brought older hits to the forefront: “Guitar Hero provided a bigger, new demographic. Generally this had been considered outdated material, however once it got featured on the game young people were finding it, suddenly it became trendy. That legitimised it, eliminating the outdated label. It gave our catalog a new life.”

In 2008, the Answer’s first record remained not available stateside, so Guitar Hero served as a primary platform for exposure for the band as they went on a North American tour supporting AC/DC. “The roadies were playing the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Major Band Spin-offs and Lasting Impact

Music's heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around each band’s catalogue and related lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group more money compared to their records. It sold well over half a million units upon release, and sales of Aerosmith’s music rose significantly during an era when the music business faced decline.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem popularized through the game – on Clone Hero, a freeware game with almost identical gameplay but an array of personalization features. This track is difficult even in expert mode, let alone performed at double speed while hitting a single one of its near 4,000 notes. The streamer claimed requiring nine months to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you should pick up a real gun and enlist,” says DragonForce guitarist the artist.

The band previously completed a successful tour when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them widely recognized. “I recall the record label informing us that our records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of the headliners at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it has risked eclipsing everything else the band has done. Recently, the song featured in a trailer for a major film. “In the past I felt differently, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we played a role in fans' experiences”.

Enduring Legacy of a Iconic Controller

The best promotion, be it for cars, clothes or games, goes further than selling something – it inspires a longing. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon in the spotlight. From day one, the co-founders believed there’s an instinctive urge to make music, and their goal was to use technology to allow people to participate”.

The majority of Guitar Hero games were released over a mere half-decade from 2005 to 2010, including spin-offs such as the DJ version, including a spinning deck, and the band-focused game. After that, the publisher’s interest in plastic instruments waned, aside from a short-lived revival several years later.

Games such as the fan project and newer releases have maintained the community alive, and there’s expectations of a new product from the original publisher on the way. Recently formed developers has begun production on their first rhythm-based title. The initial creators are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?

“We thought those games could be similar to sports games where you can update every year,” he remarks. “With abundant new music that it could be evergreen, thus I remain hopeful. It's entirely possible for it to persist for future fans.”

About the author

Marcia Hudson

A seasoned PHP developer and open-source contributor specializing in micro-frameworks and API architecture.

Lumen Mania

Type to search articles.